![]() ![]() Firaxis is going to continue releasing content through March of next year, including free content updates. ![]() Just curious what the business strategy is. That's us disregarding players on Epic who got Civ6 for free, and easily could have picked up the Platinum edition for $20-30 bucks with coupon during the ongoing sale. Endless Legend and Space 2 are doing around 1.5k combined. Civ 5 and 6 are running about 80k in concurrent users combined. I hear you, but you are in the minority by about 80:1 just looking at over the past several years. Civ 5 is much better than Civ 6.Īnd, ES2 is great IMO, so I'd like to try Humankind. Raider_JT wrote:īecause of Civ 6 sucks (but I bought all DLC xD). ![]() Then I played couple turns and decided to uninstall it cause it added close to zero value over 5 and 5 was already mostly a bummer. I guess in terms of being free it had an advantage. I mean Civ6 was free on epic store, even I 'bought' it. Just in case you haven't seen it, we held a panel at last year's PAX about " Stories Without Stories: The Zen of Strategy Narrative" that explained our basic approach to narration in Humankind. Their interesting IP was a significant factor in the enjoyment of Endless Legend/Space now they won’t have it. Civilization is largely devoid of it despite all those emotional opening cutscenes. Amplitude does have a talent for incorporating it in their games. I hope you are right about the story telling. But what about the people in a historical setting? dustwhit wrote: Yes, the people want more different historical/familiar gameplay mechanics. Stick to your guns! Storytelling is the one thing the Civ series lacks. I agree with you the core thing isn't clear for the players, maybe they announced the features too soon? I don't know. So when the time is right I suppose they will show more interesting things. but currently, from what we know the hook is the culture-shifting. It was inevitable for them just to throw some small DLC's and try to keep their core players intact while new promising 4X titles are about to come in a year. New gameplay gimics on the same formula? Civ players are already getting fed by it from Civ and Firaxis knows this. I would have said that would be a hook for Civ players. Tens If not a hundred iconic quests throughout the game with beautiful art and gameplay. Give players fame as achievements for conquering lands and completing the Alexander fame achievement or make them search for the Seven Cities of Gold or race others for obtaining the Einstein with a series of quests. What if Humankind offers these historical people, events, cities as mini/big-quests thought time. But what about the people in a historical setting? Civ series only offer these as a nameplate for generic specialists. If I were to pitch a game idea about ambitious goal Amplitude set themself to I would say have said something like this: So, when you aim for the people who don't want to deal with deep lore, want some familiar theme so he/she can set up small goals within the game. It's not mainly writing but it's the visual storytelling, quests, deep lore. Well anyone can offer thoughts but I believe it's the storytelling. The market remembers their hooks, and they spice each game with different themes or mechanics but in the end, they offer the same hook. Total war has its thing, Paradox, Starcraft, Warcraft, etc. Now, this has been perfected by many other games, such as Endless Legends. What civ series have? Constant content dropping on you in every few turns. They all (like you said) have this one or two hooks for a wide audience to remember them as. In rare moments, strategy games become accepted by a wide audience. Before I comment on the subject, I have to establish some structure. ![]()
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